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- Path: info.uah.edu!oreo!gbacon
- From: gbacon@oreo (Greg Bacon)
- Newsgroups: comp.lang.c
- Subject: Re: The dreaded screen flicker (To graphics programmers)
- Date: 13 Jan 1996 01:11:28 GMT
- Organization: The University of Alabama in Huntsville
- Message-ID: <4d70s0$88a@info.uah.edu>
- References: <DKzBFJ.BC6@eskimo.com>
- NNTP-Posting-Host: oreo.aspire.cs.uah.edu
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-
- Skye Offerle (gargamel@eskimo.com) wrote:
- : Greetings fellow C artists and artistas,
-
- : I am writing a 3D visualization program and am in great need of a
- : stable, preferably quick ( ala in-line asm ) double-buffering routine
- : to eliminate the dreaded screen flicker. I have read the many FAQs
- : from C to graphics, searched the enormous files archives, and alas,
- : have found nothing of assistance in this task. I am sure that most
- : real graphics coders must consider this fundamental, and I would
- : appreciate any help in the form of code, a pointer to a resource, or
- : any other kind of solution!
-
- : FYI, I am using MS QuickC ver. 2.5, and am seeking a routine that will
- : work in 640x480 or above. In _Tricks of the Game Programming Gurus_
- : there is some asm code for double buffering in 320x200, which works
- : most of the time. The rest of the time, ( I suspect a memory
- : allocation error ) something goes VERY awry and my system either
- : warm-boots or freezes at the DOS prompt, spitting out the ugly
- : message: Invalid Command.Com, System Halted.
-
- : Any help is much appreciated.
-
- : Muchas Gracias,
- : Skye Offerle
-
- Graphics and graphics interfaces aren't defined by the C Language nor
- its standard. Try comp.os.msdos.programmer or comp.lang.asm.x86
-
- Greg
- --
- Greg Bacon <gbacon@cs.uah.edu>
- University of Alabama in Huntsville
- CS Department Systems Support Team
-